Blood sweat and pixels book
NPR Choice pageDeveloping video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous. Player FM is scanning the web for high-quality podcasts for you to enjoy right now. It's the best podcast app and works on Android, iPhone, and the web. Signup to sync subscriptions across devices.
Blood, Sweat, and Pixels is Awesome - Episode 91 Part 1
'Blood, Sweat, And Pixels' Book Review: The Brutality And Beauty Of Building Video Games
However it wasn't really what I was expecting. Can't recommend it enough to any serious fan of this generation's greatest new art form. In each episode, we take you behind closed doors to the critical moment when aspiring entrepreneurs put it all on the line. This quote by Glen Weldon on NPR sums up my thoughts: "There's another book lurking beneath the surface of the one Schreier's written, Jason Schreier's book only succeeds at casually shrugging off crun.
The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. Sort order. One morning, I really like Bioshock " or "I didn't like The Walking Dead ," you might get in trouble with your boss at a game studio. If you were like "Oh, you get a call from your producer.
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How much do you know about how your favorite entertainment was made? Movies get behind-the-scenes features, authors talk about where and why they write books, and musicians publish liner notes—but if you're a fan of video games , you're often left in the dark. You don't know, for example, how Uncharted 4 —one of the most visually stunning games you can play right now —was barely holding itself together when it was shown off in the summer of , just shy of a year from its release. Or why Star Wars —following a show-stealing demonstration in that promised to take Star Wars games to the next now current generation—suddenly vanished into thin air. Or maybe, like Jason Schreier, you wanted to know why Destiny , one of the most ballyhooed new video game releases of , launched in a shockingly bad state considering it was made by the people who made Halo —one of the definitive game series of its era.
Who knows as far as the work and the human cost, whether it's sustainable. Now that's changed, I think people are more allowed to say what they want-it's still not where it needs to be. Review quote "Necessary to read Also these game publishers are so conservative and corporate and protective.
It was horrible. What makes Jason such an effective writer for this subject matter is that he doesn't come off as saeat geek. Interesting look into the development process of video games. Studios lack clear leadership or management.